There’s a pause on the other end. Suddenly, I realize that I’m mouthing off to one of the world’s most powerful people -- to my idol, someone I’ve watched and read about and obsessed over for years, someone who had changed my life. Across from me, Keira watches the phone intently as if she could see what Hideo’s expression looks like. I swallow in the silence, afraid for a moment.
“I have a job offer for you,” Hideo replies. “Would you like to hear more?”
When hacker/bounty hunter Emika Chen is offered a job as a professional player in Warcross, the virtual reality video game played by almost everyone in the world, she has no idea what she is in for. The game’s creator, Hideo Tanaka, confesses he wants her to be a player so that he can use her skills to weed out another hacker, one that has been causing some problems in the game. She’s overwhelmed by the Tokyo scene, fame, money, the adrenaline rush of the game - and a little romance, too.
However, as the game progresses, she realizes she’s in deeper than she thought. More information is uncovered, leaving her wondering who the bad guys really are and what is actually going on in Warcross. Navigating power structures, sleazy deep web encounters, and her own emotions, Emika comes to a startling discovery and makes an even more surprising decision.
NY Times bestselling author Marie Lu’s Warcross is an intense, fast-paced read that keeps the reader on the edge of their seat, but also asks some important questions. In a world where technology is becoming more advanced and all-encompassing, what are inventors’ ethical obligations? Are ethics objective or subjective? When faced with a decision between someone you care about and a moral you hold, what should you choose? What would you choose? Readers will find themselves mulling over these dilemmas and more long after they finish the book.
Damien D., E.O. Smith Blogger